Daniel is a very high detailed male character model.
The base
mesh is edge loop based and has a Turbosmooth modifier applied. The
extremely high detail is achieved by using high resolution bump and
displacement maps. This way the rendering speed is very fast while you
have a amazingly detailed model.
The character is fully rigged with biped and ready for animation.
For
facial animation morph targets for the phonemes A, O, E, U, M, and for
blink, smile, frown and eyebrow rise are include. They can be animated
via a morpher modifier which is applied.
The bundle includes the following cloth and accessories:
- the current American ACU uniform with jacket, pants and cap in the ACU camouflage pattern.
-
a warm weather jacket, a cold weather jacket, pants, vest, 3 different
pouches cap and helmet in the camouflage patterns listed below.
- boots in a brown and a black version
- goggles
The uniforms, caps and boots have normal maps applied to get a even higher detail in the rendering.
For
the Woodland , Desert and Urban patterns there are two versions of the
jackets included, on with the flag indicating the nationality and one
without.
All materials are sorted in material libraries, so it is easy to find and change them.
Camouflage patterns:
available for all uniform parts except the ACU uniform:
Woodland US, UK, Germany, Russia
Desert US, UK, Germany, Russia
Urban US, Russia
available for the ACU uniform, the vest, the pouches and the helmet:
ACU current camouflage pattern of the US army
Polycount Character:
16930 at Turbosmooth level 0
Polycount Cloth:
77013 at Turbosmooth level 0
Color Map Resolution:
8000 x 8000 for Head, Body, Hands and Feet
2048 x 2048 for eye lashes
1024 x 1024 for eyes
Displacement Map Resolution:
8192 x 8192
Bump Map Resolution:
2048 x 2048 for Head, Body, Hands and Feet
Camouflage Pattern Resolution:
4096 x 4096 for each pattern