david-serraspereira2024-11-27 13:06:59 UTCTo start, you didn’t respond to three messages I sent.
The model does not include FBX animations, making it useless for anyone working with Unreal Engine, Unity, C4D, 3ds Max, or Maya. Animations are only available through Blender in NLA (Non-Linear Animation). The only solution is to export the FBX animations one by one from Blender.
The character’s architecture is poorly designed, with mixed armor and body elements—for example, the hands are fused with the armor, and the cape is attached to the belt buckles. If you plan to rig the model, you're in trouble because, to make things worse, the model comes in an A-pose instead of a T-pose. Mixamo produces terrible results, and using ActorCore AccuRIG doesn’t work either since the hands are fused with the armored gloves, which disrupts calculations.
In summary, you’ll need to create a completely new rig for the character.
In my case, I wasted my money because I didn’t have time to fix the model. And all of this could have been avoided if someone had done the standard thing: include the FBX animations in a folder like EVERYONE else does.