All textures biased on PBR shaders
Character:
Body:
Helmet:
Hair and Bird:
Top Part:
Accessories:
Bottom Part:
Shield:
Sword:
Texture size: 4096x4096
Texture format: tiff (16bit)
Texture maps:
Format files: .max .FBX
Retopology 3d coat and UV in 3ds Max. Baking and rendering with Marmoset ToolBag. Textures in Substance Painter.