This low polygon 3D Character is meant to be usead in all kind of realtime interactions like Archtectural Visualizations, Virtual Reality, Augmented Reality, online 3d Worlds and PC or mobile games. The textures are mixed 2k and 1k sizes. The model is exported in many formats (FBX, GLTF, COLLADA, BLEND) what makes it easy to import in any Game Engine. It have many animations that can be used with it or retarget for other models. Morph targets (aka shape keys/ blend shapes) are mesh animations used to control facial expressions, in this case it comes with various custom morphs and extras if you intend to use it in VRchat (known as Visemes). There are also two rig poses to make easy to setup character in Unity 3D Engine, and retarget the rigging to be used in Unreal Engine.
Important: -This model has animation and facial expressions, but no helper bones or IK solvers. If you need, import the model in FBX Format into Blender, Maya, 3D Max or other software you like and you can add helpers and IK Solver. -The model has facial expressions accessible through morph targets (AKA Shapekeys or Blend shapes), but not animated expressions. With them you can create animations in your software, such as Blender, Maya, 3ds Max or other. With them you can create vertex animations in your software, such as Blender, Maya, 3ds Max or other. Later you can for example insert them blend into your skeletal animations,for example, create a talk cycle and sync with voice audio. Export to Unreal or Unity via FBX. Apart from this there are tools available for both Unity and Unreal that can automatically access expressions and make them play synchronized with audio. But if you prefer, even within these engines you can animate them manually.