This low polygon 3d model was created using Blender 3D and is meant to be usead in all kind of realtime interactions, for example, in archtectural visualizations, virtual reality, augmented reality, online 3d Worlds and PC or mobile games. The textures are mixed 2k and 1k sizes. The model is exported from Blender in many formats (FBX, UNITY PACKAGE, COLLADA, BLEND) what makes it easy to import in any Game Engine. It have many animations that can be used with it or retarget for other models. Morph targets (aka shape keys/ blend shapes) are mesh animations used to control facial expressions, in this case it comes with various custom morphs and extras if you intend to use it in VRchat (known as Visemes). There are also two rig poses to make easy to setup character in Unity 3D Engine, and retarget the rigging to be used in Unreal Engine. - The Collada (.dae) format was createad using Better Collada, exporter meant to be used with Godot Engine (File tested with Godot 3.1), apart of that, the exported file workes with FBX viewer and must work well with others softwares capable of using Collada. -Unity Package is a pre-imported package with FBX model and Textures pre-imported, plus extra animations and example scene. -Autodesk FilmBoX, or FBX, is the classic filmbox format, a robust binary format supported primarily on all 3D modelers and Game Engines. It is not an open format, but is the preferred format for working with three-dimensional files. The file contained in the package has been tested with Unity 3D, Unreal Engine, and Autodesk FBX Viewer. The Native format is Blender 3D( .blend) and can be used as start point to re-export model to other formats, besides that, blender can edit the model, generate 3d renders and edit the textures directly in Blender Viewport. In case of using other softwares to edit( like Maya and 3d Studio Max), use your prefered software FBX importer to bring the fbx model version (included) and edit as you wish, when finished re-export with respective software FBX exporter.