GENERAL
Low Poly Boy Cartoon Character RiggedFull texture characterUV mapped and unwrapped for all objectOnly quads polySSS material for the face and armsMaya edge flowCustom riggedPython script for default poseRendered with mental ray(final Gather On)real work scale (cm) 125 approx.clean scene (no errors at opening)
polyCount model: poly 5958 , vert 6155polyCount scene: poly 32.598 , vert 33.467
RIGGED
-Global control (allow to scale the character at any size)-independent FK/IK legs-arms with knee and elbow control (auto-hide proper controls)-Torso FK-IK system-Leg twist (upper-lower), Arm twist (lower). Turn them on/off as you need with custom attribute-Face GUI (Graphic User Interface)-24 blend shapes (15 expression) (9 extra blend shapes)-Many controls for the foot like (foot roll, toe flap, sideToside, heel twist, etc)-Space-switching for eyes(head-world)-Space-switching for the head (neck-torso-COG-world).-Clean rig, hidden and lock unnecessary objects and attribute-Good naming conventions
TEXTURE AND MATERIALS
All texture are jpg format and 4k(4096x4096)The face and arms has SSS material(misss_fast_skin_maya). All other materials are standard maya material (blind,lambert,phong)
FORMAT
The Maya format has the geometry, the rig, lights, camera and all texture and materials
The obj format has all the geometry (default pose) included blend shapes, all texture and the mtl. files. No sss material for the face and arms.
The fbx file has only the geometry (default pose) and all blend shapes.
**The light rig used for preview images is not included, but the file does include the light rig used for first three images (signature and context)