Low poly male business man Nathan, designed for games and other real-time applications. This model is rigged using character studio and includes basic mouth movements using two bones. The teeth and mouth interior are included also. The character's frame 0 'neutral' pose is preserved. Texture map is provided as a layered psd, plus tga's for the normal and specular map. Formats included, 3dsmax, 3ds, obj 4796 poly's -2489 verticies
https://youtu.be/0beM6usESBM
-------------------Animations: Walking Running idle talk talk/laughing talk/pointing sit down sit down idle sit and talk sit get up recoil (being hit) fall over lie down get up into crouch crouch walk crouch idle crouch fall over crouch get up crouch recoil crouch walk backwards crouch strafe left crouch strafe right out of crouch strafe right strafe left step backwards throw punch operate/use keypad jump fast run stop