This is a model of a Boss(Cartoon character)
Originally created with Maya 2018 and Blender Cycles render ....
This is my one of own product Corporate Man second version with new outfit with old one .
also update Rig and blend shape and jont base facial setup with more better expression .
You can also take a look my old product corporate man cartoon character ,
|| USAGE ||
This model was designed for use as a real-time asset in a [videogame or simulation]
This model is suitable for use in [broadcast, high-res film , advertising, design visualization, forensic presentation, etc.]
|| SPECS ||
This model contains 13 separate objects
This model contains 18608 polygons with TurboSmooth OFF
This model contains Arnold standard materials for Arnold render
and Maya standard defalt materials for software render and Blender Cycles render ....
1.Head ( var:2964)
3.Hand ( var:2468)
2.Eyes(Left Eye,Right Eye ( Var:2440)
3.Hair ( Var:3636)
4.Mouth(Lower Teeth ,Upper Teeth , Toung) (Var:2951)
5.Paint Shirt (Outfit 1) (Var:2858)
6.Coat Paint Shirt ( var:3953)
7.Shooe (Var:1154 )
8.Tie ( var:707)
9.Belt ( var:449)
|| PRESENTATION IMAGES ||
There are extra elements in the preview images that are not included in the file.
All preview images are rendered with Arnold render
No Photoshop or compositing used, Product is ready to render out-of-the-box.
Preview Images are rendered using the Maya 2018 .. 5.0.1.0 version of the Arnold renderer. and Maya 2018 software render and Blender Cycles render ....
If you render this file using a different version of this renderer, you may not have the same results as you see on the thumbnails.
Included with this download is a file that lists the render settings needed to produce images that match the thumbnails. This file includes information on lighting placement, exposure control and render settings.
|| TEXTURES ||
Total 24 texture file
4096x4096 JPG (5) - Head (Color,Normal,SSL,SSLColor,Glossy )
2048x2048 TIF (5) - Hand (color,SSL Color,SSL,Glossy,Normal)
4096x4096 JPG (3) - Paint Shirt (Color,Normal,Glossy)
2048x2048 JPG (1) - Coat (Color)
800x800 JPG (1) - Jaw (Color )
1024x1024 JPG (4) - eyes (Color, Normal,Specular,Glossy)
800x800 JPG (1) - Toung (Color )
1024x1024 JPG (2) - Shooe (Color,Normal )
2048x2048 JPG (1) - Tie (Color )
woods_4k.hdr for skydoom light ..
All textures are created from original photographs or drawings
|| GENERAL ||
Units used: Centimeters. Model is 188 centimeters tall.
Scene objects are organized by layers / groups
No third-party renderer or plug-ins needed to use this product.
|| ANIMATIONS ||
Splines (splines, necks,)
Arms
Legs
FK Chains (fingers, tails, spines)
Heads
Look-Ats (eyes)
facial expression rig prepare with bland shape and bone rig that is link
with morph target head ...
Poses included with this file are keyframe 2,3,4,5,6,7
Keyframe 1 for nutral pose
The rigging of this file is done using custom rigging controls
The skinning in this file is done using Skin modifier
Blender 2.93 :The rigging of this file is done using Blender Rigify
Also blender facial expretion has Dual face control setup ....1.Rigify
2.extra customize facial shape control used morph target .Now this is up to user which one
like to use on your project ...both are suitable to export as FBX format ..
|| ADDITIONAL NOTES ||
all texture pack include (TexturePack.rar)
Obj,FBX file format does not have textures/materials applied and will not render like the preview images.