This is a set of Base Mannequin with good topology and ok deformations (they aren’t perfect, but are effective). The rig is only provided in .blend format. The clothes are static (not rigged).
The rig supports both FK and IK animation (IK animation is on by default).It has a master controller (shown as a P above the model head) to switch between these 2 states. To see the options, select the P bone in Pose Mode, and go to its Custom Properties (Under Bone Properties in the GUI). There are other options in this master controller as well, such as head/neck/arm auto-rotation mechanics.
The bones are organized into bone layers (and they are hidden, in the posed versions of this model).Use BoneLayers addon (it's free) for a better experience in vizualizing bone organization. Also, check the images for a Label of how the rigs are structured. To summarize, hide the first 3 layers.
Usage: sculpting, rendering, archviz
PolygonCount: MidPoly, animatable and sub-divisible
File Types: .blend, .FBX, .OBJ