I modeled the model with zbrush, I used it for retopology , uv with blender, render with marmoset. I did the texture and baking process from subtance painter.
Texture maps included : 4096 x 4096
man: polygons :11,734 , man vertex :11,737
beard: polygons :3,994, beardvertex :3,994
eye: polygon:1,272, eye vertex:1,276
eyelash : polygon:2,268, eyelash vertex:2,520
clouth: polygon :3,106, clouth vertex :3,104
axe: polygon:4,216,axe vertex: 4,221
Subtance painter and marmoset available