The model is poly mesh, UV textured with 4K png maps: Base color, Height, Metallic, Opacity, Roughness and Normal map.The textures are neatly structured in the maps folder with 5 subfolders.
Single polymesh, 5 MultiSub elements:
As it can be seen on rendered images.
Number of polys per elements:
- Body&Head - 22198 - Eyes - 1140 - Pants - 12456 - HairCards - 44325
The full model has 78867 polys and 114452 verts.
The model is in A pose.
Zip file contains Scanline Old Man_MAX2013 file, Scanline Old Man_MAX2021 file, FBX2020,FBX2013 and obj file. No mouth/teeth inside model.
Render settings and HDRi are not included.
To gain the optimal realistic render result, user must manually place maps in the shader slots of its prefered program/render engine.
A feedback would be appreciated.
Please, before posting a negative feedback, contact me.I will do my best to resolve your issue.
*Notes