|| Bear Costume Man ||
Originally created with 3ds Max 2019
This character can be used for your game project as NPC or playable character
|| USAGE ||
This model was designed for use as a real-time asset in a videogame or simulation
|| SPECS ||
This model contains 10 separated body parts(Head, Eye, Teeth, Suit, Sock, Nose, Innermouth, Helmet, Zipper, Gloves)Eyeball)
the package contain 2 3dsmax scene files (1 rigged version, 1 not rigged version)
|| PRESENTATION IMAGES ||
All preview images are rendered Unreal Engine 4, and Default Scanline.
|| TEXTURES ||
Texture Resolution :512x512 to 4096x4096
Contain Normal Maps ,Specular maps and Diffuse maps
AO Maps included in the packace, but not applied in the 3ds max scene.
these maps can be applied independently in case needed for game engines like Unity or Unreal.
|| GENERAL ||
Model is built to real-world scale
Units used: Centimeters
The Character is 191 centimeters tall (from the ground to the tip of the bear ear).
No third-party renderer or plug-ins needed
The Helmet Is Removable
|| Others Model Format ||
Obj : contains only the geometry, rigging is not included and you need to set the materials indepedently.
Fbx : Rigged and Compatible with Unreal engine 4, rigged using Epic Skeleton.
Uassets : Unreal engine Asset format, used to create the presentation images.
|| Rigging ||
The rigging of this file is done using Biped
The skinning in this file is done using Skin modifier