Beach Boys 3D models of beach boys in swim trunks with many customization options! ARKit blendshapes, Humanoid Skeleton rig, and many color options. They are a perfect addition to the beach girls.
• Key Features
• Polycount | The Character does not have LOD system
Beach Boy 01 Faces: 38135 • Tris: 73131 • Verts: 51393
Beach Boy 02 Faces: 45406 • Tris: 87249 • Verts: 52077
Beach Boy 03 Faces: 23289 • Tris: 43452 • Verts: 23861
Beach Boy 04 Faces: 45376 • Tris: 87624 • Verts: 52919
Beach Boy 05 Faces: 45301 • Tris: 87039 • Verts: 55523
• [UE5] Rig This Character rig is based on the UE5 Manny Mannequin skeleton. The main bones hierarchy has remained untouched for easy retargeting. With additional bones, you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. The base pose is identical to the Epic Skeleton one, the only difference is the hand position. That means that you might want to adjust the bone position when retargeting for a better result.
Even though the model has the UE5 Manny Mannequin, the character works perfectly with animations rigged to the UE4 skeleton.
Character’s Rig has been tested with various animations, such as:
• Blendshapes | Perfectly calibrated 51 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5. Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc. Additional body morphs allow you to regulate body size (thin/thick).
• Different Outfits and Modularity | The model is completely modular, you can remove or add any part you want.
Please note that:
Clothes can be taken off completely, and full-body is included. Body texture has censored and uncensored versions. Adult parts are not modeled and do not have morphs or a rig. It’s only a plain texture. To avoid body intersection through clothes the body is sliced into pieces. Pieces that are hidden under the clothes must be turned off. It also reduces the polycount! Props are not included (surfboard and ice cream)
• Material ID Maps for
A Material ID map is used for changing the colors of a BaseMap separately. Use the included Material Instances to change the colors easily.
• 4K Textures
• Unity project
• Unreal Engine Project
• FAQ
Need help with the model, how to contact you? Feel free to ask me any questions using the messaging system on CGTrader!
Can I create an NFT with your model or sell it as a VRchat avatar? No, it is prohibited to use my models for creating non-fungible tokens, or use in other blockchains. It is also prohibited to re-sell my models as a VRChat avatar, even if applying changes to them. It is also prohibited to sell images (.png, .jpg, .jpeg, etc.) of my models.
Can I use this model in Blender / Cinema4D / 3dsMax / etc.? Yes, you can. File formats such as .fbx can be imported anywhere. However, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot give you support for this software because I do not have any experience with them. The only software that I support is Maya, Unreal Engine, and Unity.
My customers have reported to me that my models work in Blender.
Are clothes from other models compatible? Not yet, but there will be more male releases coming with this body shape
Can I request customization? Are you available for commissions? Unfortunately, I’m unavailable for any kind of commission.
Thank you ~
Update 30.12.2023