Realistic Aztec priest model with rig, textures and project files.
Poly count: 79,055 triangles
Texture sets: Head - 2048x2048, Body - 2048x2048, Transparent parts - 2048x2048, Eyes - 512x512
Source files: Maya file with rig, texture files and FBX mesh with skinning and blend shapes
**Including Unreal Engine 5 project: **Material setup with wrinkle maps, Post Process Anim Blueprint for physics and example scene showing facial animation.
Model has blend shape-based facial rig.
Model uses Epic skeleton with additional bones for physics (feathers, jewelry, etc.). Animations from other Unreal content (Third Person Starter project) can be retargeted and used with this model easily.
Please don't hesitate to reach out if you have any questions or suggestions. Contact me either here on ArtStation or via email: carlchristiangehl@gmail.com
Release Notes
29.06.2024: -fixed feet clipping through floor -implemented additional wrinkle maps