Lightwave version 11.6
Lightwave version 2020 PBR
Lightwave version 2020 BSDF
MAX 2009 Standard
Max 2020 Arnold/PBR
MAX 2020 VRAY 4.10.03
3DS
OBJ
FBX
All Quad construction
In Lightwave the scene Aviator Set Up.lws has all of the elements in the scene, some them have their visibilty turned off until you need them
*************** MAX USERS************
This model uses Tangent Directx Normal maps. For 3DS Max users, the 3DS Max 2009 model works correctly as is. If you import this into a later version of 3DS Max (I don’t know when they changed things) you’ll need to: 1) goto CUSTOMIZE => PREFERENCES => “GAMA and LUTE => Turn off LUTE 2) goto CUSTOMIZE => PREFERENCES => bottom of screen - “Normal Bump Mode” => Select Directx, so it reads the maps correctly.
Even then, in the newer versions of Max the Normals maps will be very low (not showing up well) - They are there and will work, you just need to “turn up the volume” on them. So for “Body” instead of 1.0 in the “normal map” node use 1.2 or higher and in the “additional Bump” node instead of 0.08 use 0.008.
************ MAX USERS***************
This model is the static non-rigged version of my rigged model
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Geometry:
Lightwave
Man
13019 verticies
12328 polys
Cap
539 verticies
496 polys
Helmit and Goggles
1505 verticies
1484 polys
Swaggerstick
124 verticies
108 polys
Ground
8 verticies
6 polys
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MAX (Max counts the polys and verticies of the object and all of it’s morphs into the total)+Man, Cap,Helmit and Goggles, Swaggerstick, Ground
21282 verticies
Image maps are 4k
Youtube Samples:
Accessories: https://youtu.be/jUOoZ-EsMCY
TT AV Color LOW: https://youtu.be/6g5u3TDQDYs
TT AV HI CAP COLOR: https://youtu.be/935tXZmBSkA
TT AV LOW CAP WIRE: https://youtu.be/f-rcBMP-z-s
TT AV LOW Hellit DN COLOR: https://youtu.be/Xccrzj416qE
TT AV LOW Helmit Up COLOR: https://youtu.be/1jJCJVBz1Tc
TT AV LOW Helmit Up WIRE: https://youtu.be/4BhreyM5mYY