Low-poly model. Rigged on 3dsmax CAT using Skin. Rendered in Marmoset Toolbag and Unreal Engine 4. All materials and textures are included. The textures of the model are applied with UV Unwrap. Units used: cm, model is 185cm tall.
Normal map was baked from a high poly model
Including OBJ, FBX and MAX formats
22568 polygons 39783 triangles 20674 vertices
Maps:
Armor_AO.tga (4096x4096) Armor_Normal.tga (4096x4096) Armor_Diffuse.tga (4096x4096) Armor_Gloss.tga (4096x4096) Armor_Specular.tga (64x64)Armor_Roughness.tga (4096x4096) Armor_Metallic.tga (64x64)
Clothing_AO.tga (4096x4096) Clothing_Normal.tga (4096x4096) Clothing_Diffuse.tga (4096x4096) Clothing_Gloss.tga (4096x4096) Clothing_Specular.tga (64x64)Clothing_Roughness.tga (4096x4096) Clothing_Metallic.tga (64x64)
Head_AO.tga (4096x4096) Head_Normal.tga (4096x4096) Head_Diffuse.tga (4096x4096) Head_Gloss.tga (4096x4096) Head_Specular.tga (64x64)Head_Roughness.tga (4096x4096) Head_Metallic.tga (64x64)
Details_AO.tga (4096x4096) Details_Normal.tga (4096x4096) Details_Diffuse.tga (4096x4096) Details_Gloss.tga (4096x4096) Details_Specular.tga (4096x4096)Details_BaseColor.tga (4096x4096) Details_Roughness.tga (4096x4096) Details_Metallic.tga (4096x4096)