File Type: ( .mb ), maya 2015 and above
CONTENTSA simple, Black male character with clean topology designed with animation in mind. this low polygon character is fully rigged with a full body skeletal rig, Facial rig and a simplified muscle system rig with blendshapes and hands on animation controls for whole body character animationModel is ideal for animation action pre-planning, Visualizations, animations and look development A clean and comprehensive rigging approach makes simple mesh tweaks easy as editing the main blendshape mesh (bShp_Dopple01)
HUMAN HAIRS Head, Goatee, mustache, Lashes, Eyebrows - Maya paint effects(Please Note: All Paint effects hair(s) objects have been converted to polygons with history preserved hence animate fluidly with face. I recommend you do NOT delete history on any object in the main Maya file Mr_Dopple.mb )
CHARACTER MESH BREAKDOWN
Nature of Geometry : - Quads
Main Mesh body- 6850 poly
Outer eye - 500 poly (each)
Inner eye - 580 poly (each)
Eye Pupil - 100 poly (each)
Upper jaws - 4060 poly
Lower jaws - 4078 poly
Tongue - 272 poly
Total polygons - 17, 620
TEXTURESAll textures are placed by default in the sourceimages directory and are listed below
Dopple_diffuse_Surface.tif (4k)
Dopple_diffuse_Subdermal.tif (4k)
Dopple_Normal_map.tif (4k)
Dopple_Displacement.exr (4k)
Dopple_specular.tif (4k)
InnerEye_texture.tif (1k)
Lower_Dentals.tif (2k)
Upper_Dentition.tif (2k)
Tongue_texture.tif (512)
CHARACTER SKELETAL RIG(To locate skeletal rig open OUTLINER > CHARNODE01 > GLOBALMOVE01 > JOINTS01)
The character skeletal rig was built to offer ample hands on control of character during animation or posing.
All animation controls are located at or close to there intended deformation area for close control and deformation feedback.Character's arms are rigged with the option of IK and FK controls with a switch for toggling between IK or FK modesCharacter's Facial rig enables good facial animation by combining facial animation controls and basic blendshapes for
CHARACTER MUSCLE RIG(To locate skeletal rig open OUTLINER > CHARNODE01 > GLOBALMOVE01 > GRPMUSCLES)
Character has a built in simple muscle system to allow for cleaner deformations in areas like the elbows, knees, shoulder, armpits, buttocks and neckNatural secondary movement of character skin during animation with realistic squash and stretch in areas like the biceps, quadriceps, forearms, chest, back, calf and shoulder. Muscles enhance the feel of weight during animation