Light means rigged but not animated character in 3D MAX 2009.There are no Character Studio BIP animation clip in the pack as well.
But animated FBX file is included.OBJ files included.Unity Asset Included.Unreal Asset Included.
Original 3D MAX file with rigged hunter in T-pose included.Original 3D MAX file with rigged DWARF hunter in T-pose included.
Character is perfect for a first person or 3rd person adventure game. May fight as warrior, archer, rogue...
Unreal Technical Details:
Scaled to Epic skeleton: YesRigged: YesRigged to Epic skeleton: YesAnimated: YesNumber of characters: 2 Blueprints 17 sceletal meshes including body parts, armor and animated bow.Vertex counts of characters: 22,729Texture Resolutions: 4096x4096, 2048X2048, 1024X1024.Number of Animations: 122 human animations and 15 bow animationsAnimation types: 91 on place and 31 with root motionIntended Platform: PC / MAC / XBox1 / PS4Platforms Tested: PCDocumentation Included: Yes Important\Additional Notes: PBR materials setup, Physics Asset setup included 3D MAX 2009 file with rigged character includedBlueprints of modular and simple characters includedMaterial instances of head, armor, hood and fur included2 colors scheme for armor included.2 colors for hood included2 head materials (with scar and without) included.2 heads one human and one elf with long ears included.Rig has 85 bones
Body parts: Flf Head+Neck, Human Head+Neck, Hair, Hands and FeetArmor parts: Shirt, Hood, Long Robe, Gloves, Belt, Paints, Boots, Scar PatchWeapons: 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.
Model with all armors and weapons and one head: 22,288 polygons, 44,056 triangles and 25,051 vertexes.
Rig has 85 bones.
There are very high detailed textures. diffuse, specular, opacity and normals maps. TIF file format 4096x4096, 2048X2048, 1024X1024.
2 different colors scheme for armor included.2 different colors for hood included3 body textures (with scar and without) included.2 heads one human and one elf with long ears included.
Animations General
S_making_item: 1349 - 1379 fr.,
M_Jump_standing_start: 1384 - 1430 fr.,
M_Jump_standing_loop: 1431 - 1432 fr.,
M_Jump_standing_end: 1432 - 1459 fr.,
M_falling_down: 1464 - 1504 fr.,
M_Run: 1509 - 1531 fr.,
M_Run_Jump_start: 1536 - 1552 fr.,
M_Run_Jump_loop: 1553 - 1554 fr.,
M_Run_Jump_end: 1554 - 1569 fr.,
M_Sneaking: 1574 - 1625 fr.,
M_walk: 1630 - 1665 fr.,
M_Jump_Walking_start: 1670 - 1682 fr.,
M_Jump_Walking_loop: 1683 - 1684 fr.,
M_Jump_Walking_end: 1684 - 1700 fr.,
M_Walking_With_Tourch: 1705 - 1808 fr.,
M_Walking_back_B: 1813 - 1848 fr.,
M_strafe_run_left: 1853 - 1878 fr.,
M_strafe_run_right: 1884 - 1910 fr.,
M_Strife_leftt: 1915 - 1950 fr.,
M_Strife_right: 1955 - 1990 fr.,
M_Swimming_Crawl: 1995 - 2025 fr.,
RM_falling_down: 2030 - 2070 fr.,
RM_Jump_standing: 2075 - 2150 fr.,
RM_Jump_Walking: 2155 - 2185 fr.,
RM_Run: 2190 - 2212 fr.,
RM_Run_Jump: 2217 - 2250 fr.,
RM_Sneaking: 2255 - 2306 fr.,
RM_strafe_run_left: 2311 - 2337 fr.,
RM_strafe_run_right: 2342 - 2368 fr.,
RM_Strife_leftt: 2373 - 2408 fr.,
RM_Strife_right: 2413 - 2448 fr.,
RM_Swimming_Crawl: 2453 - 2483 fr.,
RM_walk: 2488 - 2523 fr.,
RM_Walking_back_B: 2528 - 2563 fr.,
RM_Walking_With_Tourch: 2568 - 2671 fr.,
1H Weapon
1H_Die_fall_forward: 3572 - 3712 fr.,
M_1H_Die_knocked_backward: 3717 - 3734 fr.,
M_1H_Casual_walk: 3739 - 3775 fr.,
M_1H_Cautious_walk: 3780 - 3820 fr.,
M_1H_walk_left_swing: 3825 - 3860 fr.,
M_1H_walk_right_swing: 3865 - 3900 fr.,
M_1H_walk_trust: 3905 - 3940 fr.,
M_1H_combat_run: 3945 - 3967 fr.,
RM_1H_Casual_walk: 3972 - 4008 fr.,
RM_1H_Cautious_walk: 4013 - 4053 fr.,
RM_1H_combat_run: 4058 - 4080 fr.,
RM_1H_Die_knocked_backward: 4085 - 4102 fr.,
RM_1H_Knocked_backward_Fly: 4107 - 4157 fr.,
RM_1H_walk_left_swing: 4162 - 4197 fr.,
RM_1H_walk_right_swing: 4202 - 4237 fr.,
RM_1H_walk_trust: 4242 - 4277 fr.,
Archer's
Archer_Dying: 5268 - 5333 fr.,
M_Archer_run_combat: 5338 - 5364 fr.,
M_Archer_walk_Combat: 5369 - 5414 fr.,
M_Archer_walk_get_arrow_fromBack: 5415 - 5460 fr.,
M_Archer_walk_charging: 5461 - 5506 fr.,
M_Archer_walk_Aim: 5507 - 5552 fr.,
M_Archer_walk_shot_Loop: 5553 - 5608 fr.,
M_Archer_strife_left_Aim: 5613 - 5648 fr.,
M_Archer_strife_right_Aim: 5653 - 5688 fr.,
M_Archer_walking_back: 5693 - 5728 fr.,
RM_Archer_run_combat: 5733 - 5759 fr.,
RM_Archer_strife_left_Aim: 5764 - 5799 fr.,
RM_Archer_strife_right_Aim: 5804 - 5839 fr.,
RM_Archer_walk_Combat: 5844 - 5889 fr.,
RM_Archer_walk_get_arrow_fromBack: 5894 - 5939 fr.,
RM_Archer_walk_charging: 5944 - 5989 fr.,
RM_Archer_walk_Aim: 5994 - 6039 fr.,
RM_Archer_walk_shot_Loop: 6044 - 6099 fr.,
RM_Archer_walking_back: 6104 - 6139 fr.,