v.1.2.Animations splat.
Main body has 936 polygons and 896 vertexes.
With weapons 1599 polygons and 1527 vertexes.
Textures: diffuse, specular, and normals maps.
Textures are TIF file format 1024x1024 - body and 512x512 - weapons.
Animation list:
1) ARCH_combat_mode: 0 – 75 fr.,
2) ARCH_ready_arrow_fromBack: 76 – 126 fr.,_
_3) ARCH_ready_arrow_fromSide: 127 – 172 fr.,
4) ARCH_charging: 173 – 208 fr.,_
_5) ARCH_aim: 209 – 309 fr.,
6) ARCH_shoting: 310 – 345 fr.,
7) ARCH_Hit_from_front: 346 – 381 fr.,
8) ARCH_moving_left: 382 – 402 fr.,
9) ARCH_moving_right: 403 – 423 fr.,
10) ARCH_Dying: 424 – 489 fr.,
11) ARCH_dodge_backwards: 490 – 525 fr.,
12) ARCH_sword_combat_mode: 526 – 576 fr.,_
_13) ARCH_parry: 577 – 612 fr.,
14) ARCH_swing_left: 613 – 648 fr.,
15) ARCH_swing_right: 649 – 684 fr.,
16) ARCH_thrust: 685 – 720 fr.,
17) ARCH_walk: 724 – 768 fr.,_
18) ARCH_Jump_runing: 771 – 811 fr.,
_19) ARCH_Run: 812 – 834 fr.,
20) ARCH_StandingFree: 835 – 935 fr.,_
_21) ARCH_looking_around: 936 – 1112 fr.,
22) ARCH_talking: 1113 – 1158 fr.,_
_23) ARCH_use_object: 1159 – 1199 fr.,
24) ARCH_Idle_45left_turn: 1204 – 1219 fr.,_
_25) ARCH_Idle_45Right_turn: 1224 – 1239 fr.,
26) ARCH_combat_45left_turn: 1244 – 1259 fr.,_
_27) ARCH_combat_45Right_turn: 1264 – 1279 fr.,
28) ARCH_Walk_Combat: 1284 – 1329 fr.,
29) ARCH_Walk_Take_Arrow_Back: 1334 – 1379 fr.,
30) ARCH_Walk_Take_Arrow_Side: 1384 – 1429 fr.,
31) ARCH_Walk_Charging: 1434 – 1479 fr.,
32) ARCH_Walk_Aim: 1484 – 1529 fr.,
33) ARCH_Walk_Shoting: 1534 – 1579 fr.,
34) ARCH_aim_45left_turn: 1584 – 1599 fr.,_
_35) ARCH_aim_45Right_turn: 1604 – 1619 fr.,