This model package mainly refers to the Ming Dynasty's Police Dispatching and Entering the Palace, Pingfan Victory, and the Kongling Pavilion Ming Soldier series dolls.
The model is equipped with complete equipment, including standard cloth faced iron armor body armor, standard cloth faced iron armor helmet, protective arm (lobster arm), waist knife, border army standard spear/spear, Ming made bow and bow pouch.
Provide multiple formats, including:
-The max+vray3.6 rendering file in the 3dmax 2014 version includes multiple pose files (including the bound Tpose) and a walking animation test file. The max file ensures the existence of binding and bones, and the animation pose can be adjusted arbitrarily;
Provide a complete fruit body with no bones or skin binding in the fruit body file
The armor file comes with standard CS bones, and the skirt part of the armor is equipped with bone bones for binding control. The skin is accurate and complete, and the binding file removes the human body part covered by the clothes;
The display image is mainly rendered with max+vray, and the Maya rendering has been annotated;
-Maya2018mb format, with bone binding and no controller, with pose pose pose and no pose, needs to be imported from Max. There are many texture materials, and only one with pose is made for display without action animation. You can use the send to maya function of max to send max's standard pose or animation pose to maya. Arnold renderer renders, and the texture material method can refer to the already pasted texture, which is not the main display project, The maya file has a texture on the teeth and tongue, but the rendering cannot see it, so it does not hit the model and randomly lights it up;
-FBX format (one file with and one file without animation);
-OBJ format (as a whole, a low modulus is required, and high modulus can be exported separately for each part through Zbrush file)
-Zbrush2019 high mold carving file (ZPR, excluding human body fruit);
-Substance Painter 2019 map drawing file (excluding the fruit body, all other components - armor, helmet, weapon accessories, lobster arms, goggles, pants, etc., divided into layers and masks, with the ability to freely modify colors and export any process and resolution map);
-The vray rendering process+PBR (SG) process+PBR (MR)+maya 2018 version of Arnold rendering process maps, with a 4K resolution for the armor body, 2K resolution for multiple parts of the character map, 2K resolution for helmets, weapons, and other small accessories, and 1K resolution. Currently, two sets of commonly used color maps (red, blue) for the Ming Border Army and the Beijing camp have been made. If you need other color maps, you can adjust and export them through a distance painter file;
About Model Usage
The model is relatively sophisticated and suitable for various game works. After purchasing this model, it can be used for commercial or non commercial purposes such as commercial/non commercial games, commercial/non commercial game mod production, film and television, work display, and various video websites and videos. If purchased from this website, there is no commercial right.