Description
Realistic style Santa Claus. Real-time game ready 3D Santa Clause in AAA game development pipeline. Rigged in Maya, skinned, standard animations of Unreal skeleton are applied
- idle
- walk
- run
- jump
- crouch
- etc
Perfectly works with for Unreal engine 5 and Unreal engine 4.
Separated meshes and textures for:
- Head
- Hair
- Hands
- Coat
- Pants
- Boots
_____________________Used software __________________Production pipeline for AAA PC/Console games:
- High poly - Zbrush
- Low poly, UV - Maya
- Baking in Marmoset toolbag
- Texturing in Substance painter
- Hair - Maya Xgen realtime pipeline (hair cards)
Renderes:HP - KeyshotTexture - Marmoset
_____________________Topology - Low poly__________________
Files:.ma.uproject textures
Professional topology for Games:
- reasonable polycount according to AAA standarts
- topology is uniform and have a good flow
- separate pieces laying on top of each other have a similar topology
- reduced polycount in less visible areas
- logicly merged meshes
- normals are unlocked
- triangulated mesh in neces
- sary areas to prevent non planar faces
______________________UV______________________Professional UV Layout:
- uv's are well packed
- texel density remaining the same (except hidden parts)
- merged uv shells as much as possible
- uv seams placed in hidden areas
- reduced shell size in low visibility areas
- checked UV direction with pattern layout
- no distortion
- for hard edges there is a cut on the uv, but not the over way
- UV is straight where it possible
________________________Textures______________________
Texture setCoat .........................4096 x 4096Pants ..........................4096 x 2048Boots .........................4096 x 2048Hands.........................2048 x 2048Head............................ 4096 x 4096Facial...........................4096 x 4096Glasses.........................4096 x 2048Lense............................ 4096 x 2048
PBR metalness roughness: normal AO basecolor roughness metallic
Additions: emissive opacity scattaring
Professional texture:
- level of detail is constant through all textures, there are no too sharp or too blurry areas
- pbr checker doesn’t have big red areas on both 30 and 50 srgb
- materials are well defined on all the channels and have a good separation no visible texture seams
- project is adjusted with unreal log file