you can customize the colors(see the video) there are additional bones in the mouth and tail, the tail is simulated by physics, after retargeting I recommend to correct the neck and head manually in the animation because the neck and head are in a different position. the pose doesn't match the mannequin. there are mouth animations to mix with the main ones
animations in the video render are not included in the asset Rigged: Yes
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: No
Number of Animations:0
Animation types (Root Motion/In-place):0
Number of characters:1
Vertex counts of characters:14000
Number of Materials and Material Instances:2/2
Number of Textures:15
Texture Resolutions: 2k-4k
Supported Development Platforms:pc
Windows: Yes
Documentation: no
Important/Additional Notes:no