Steampunk Character 3D model
.......::::GENERAL INFORMATION::::.......
-Character is built to real-world scale. Units used: Centimeters . The character is 170 cm tall.
-Character is placed on the center of the world (0,0,0).
-Objects, Textures , Bones , Materials and Material Shaders are all clearly named.
-All preview images are rendered with V-Ray renderer.
-All preview images are rendered with no post-processing effect added.
-Lights , Backgrounds , Floors , etc... are not included in the formats.
-UpperBody object has a cloth modifier set to it for the tail part , just bake the animation to apply it (add turbosmooth for better result)
-This product includes three .max versions:
A. V-Ray renderer setups and materials B. IRay renderer setups and materials C. Default Scanline standard renderer setups and standard materials
-The Max files contains 4 layers :
1.The Default layer 2.Steampunk Character Mesh Objects (check out the objects down below) 3.Steampunk Character Rig (contains all biped bones and Rig)4.Bone Tips and unused Bones
-Each .rar file has the format and the textures folder within it
-Size of all Textures: 4096x4096
-Originally created with 3ds Max 2017.
......::::RIGGING::::....... -Character is rigged and skinned (Biped+Skin) - Ready for animation -The character has no keys set up to it -All bones are clearly named -There are bones separate from the biped : a bone for the Dagger , another for the sheath/holster of the sword and another one for the Sword-All bone tips and unused bones are set in a layer and hidden
......::::TEXTURES::::....... PBR:Diffuse / Normal / ior / Reflection / Glossiness / Height 4096X4096Non-PBR:Diffuse / Normal / Specular 4096x4096
-Size of all Textures: 4096x4096
......::::OBJECTS & POLYCOUNT::::.......
Total Verts: 15,145Total Faces: 14,375
Objects: -UpperBody : verts : 6,094 / faces: 5,883-LowerBody: verts: 4,280 / faces: 3,962-Head: verts: 814 / faces: 819-Holster: verts: 321 / faces: 263-Sword: verts: 2,921 / faces: 2,752-Dagger: verts: 715 / faces: 696
-UpperBody has a cloth modifier set to it , just bake the animation to apply it (add turbosmooth for better result)
If you are satisfied with this model please give it a Like it helps out alot :), and check out my other models.
Thank You.