Light means rigged but not animated character in 3D MAX 2009.There are no Character Studio BIP animation clip in the pack as well.But animated FBX file is included.Animated DAE (Collada) included.OBJ files included.
Unity Asset Included.Unreal Asset Included.
Unreal Technical Details:
Scaled to Epic skeleton: YesRigged: YesRigged to Epic skeleton: YesAnimated: YesNumber of characters: 1Vertex counts of characters: 9,796Number of Textures: 8 diffuse, specular, and normalsTexture Resolutions: 2048x2048, 512x512Number of Materials and Material Instances: 4 MaterialsNumber of Animations: 45 animations.Animation types: on place animationsIntended Platform: PC / MAC / XBox1 / PS4Platforms Tested: PCDocumentation Included: YesImportant\Additional Notes: PBR materials setup, Physics Asset setup included
Skeleton has 7,292 polygons, 13,676 triangles and 7,200 vertexes. With armor, and two swords - 8,677 polygons, 16,339 triangles and 9,796 vertexes
Rig has 39 bones.
Textures: diffuse, specular and normals maps. Textures are TIF file format 2048x2048 - body and armor. 512x512 for swords.
Animation list:
0) T_Poze: 0 fr.,1) Skeleton_Idle: 1 – 100 fr.,
2) Skeleton_Use_object: 101 – 141 fr.,3) Skeleton_anger: 142 – 192 fr.,4) Skeleton_Drinking: 193 – 293 fr.,
5) Skeleton_Hit_from_back: 296 – 331 fr.,6) Skeleton_Hit_from_front: 332 – 367 fr.,
7) Skeleton_Looking_around: 370 – 546 fr.,
8) Skeleton_pointing_A: 547 – 607 fr.,9) Skeleton_salute: 608 – 668 fr.,10) Skeleton_Talking: 669 – 714 fr.,11) Skeleton_thinking: 715 – 790 fr.,
12) Skeleton_Tracking: 791 – 966 fr.,
13) Skeleton_sit_down: 967 – 993 fr.,14) Skeleton_sitting: 994 – 1094 fr.,15) Skeleton_came_up: 1095 – 1121 fr.,
16) Skeleton_Going_asleep: 1122 – 1192 fr.,17) Skeleton_sleeping: 1193 – 1268 fr.,18) Skeleton_waking_up: 1269 – 1334 fr.,
19) Skeleton_walking_back: 1337 – 1372 fr.,20) Skeleton_Climbing_ladder: 1375 – 1405 fr.,21) Skeleton_Crouching: 1408 – 1508 fr.,
22) Skeleton_falling_down: 1511 – 1551 fr.,
23) Skeleton_Moving_left: 1554 – 1574 fr.,24) Skeleton_Moving_right: 1575 – 1595 fr.,
25) Skeleton_Sneaking: 1598 – 1648 fr.,
26) Skeleton_Run: 1651 – 1673 fr.,27) Skeleton_Jump_runing: 1676 – 1716 fr.,
28) Skeleton_Dying_A: 1719 – 1784 fr.,
29) Skeleton_walk: 1787 – 1822 fr.,
30) 2H_skeleton_with_weapon_walk: 1825 – 1860 fr.,
31) 2H_skeleton_charging: 1863 – 1885 fr.,32) 2H_skeleton_combat_mode: 1888 – 1938 fr.,
33) 2H_skeleton_dodge_backwards: 1939 – 1974 fr.,
34) 2H_skeleton_dodge_to_left: 1975 – 2010 fr.,
35) 2H_skeleton_dodge_to_righ: 2011 – 2046 fr.,36) 2H_skeleton_duck_below_high_swing: 2047 – 2082 fr.,37) 2H_skeleton_parry_from_stright_down: 2083 – 2118 fr.,
38) 2H_skeleton_parry_low_front: 2119 – 2154 fr.,
39) 2H_skeleton_parry_mid_left: 2155 – 2190 fr.,
40) 2H_skeleton_specal_attack_A: 2191 – 2226 fr.,41) 2H_skeleton_specal_attack_B: 2227 – 2272 fr.,
42) 2H_skeleton_swing_mid_left: 2273 – 2308 fr.,
43) 2H_skeleton_swing_mid_right: 2309 – 2344 fr.,44) 2H_skeleton_sword_swing_high_straight_down: 2345 – 2380 fr.,
45) 2H_skeleton_sword_thrust_mid: 2381 – 2416 fr.,