He consists of one rigged and skinned character and texture maps.
A default material from your program of choice can be used. Set your own material glossiness and roughness etc.
Does not require 3rd party renderers, plug-ins or scripts.
A next-gen minimal poly, action and adventure character that is ready for animations.
Quad based body topology with triangles at non deforming areas. It is designed to have minimal polygons but be compatable with maximum number of animations so is not currently subdividable.
The FK rig features bones for all 5 fingers on each hand for using weapons and gestures etc and includes eye look bones and ankle with toe bones.A included rig has been skinned and is compatable with Unity mecanim humanoid setup.for retargetting external animations. This rig can be deleted from the mesh for re-rigging and skinning with different skeletons for other 3d engines or animation suites.Real world scale of 160cm/1.6m in height consistant wirh a 9 to 14 year old.
2048x2048px texture maps:Diffuse Color.Ambient Occlusion.Combined Diffuse and AO.Transparant UV Layout.
You can easily enhance the diffuse map with dirt, grime, scratches, highlights emblems on buckle and armor in any image paint program.
Contact me for requests or suggestions.