
Low poly character for game
Technical details
Unreal and Unity scene in prodject
For UE4 Rigged to Epic Skeleton.
Fully rigged (standard humanoid rig). top-Face , Eyes,eyelids, jaw are rigged too.
Animations: jump(x3),idle,walk,run.
The skeleton is suitable for loading animations MIXAMO.
Easy Animations retarget in Unity and Unreal Engine or other software(maya using the control rig). Epic Skeleton/Humanoid rig.
PBR Textures Metal/Roughness
4K or 2k Textures - normal, metallic, roughness, albedo, AO, opacity,translucency(standart substace painter set)
For unreal (base color,occlusionroughnessmetallic(rgb-chanels),normal)
For unity (universal render pipeline)(1 eye - hd render pipeline)
if desired, the texture can be compressed to 1024x1024 or less, without much loss of quality
Texture sets: body,jaw,fur,eye
Diffirent eyes, instanse materials to change colour of body,eye or fur
Have mesh without fur
FOR UE4: Please note that this is not a character customization system. There are no blueprints/code! This package provides only skeletal meshes, materials, Everything is rigged to Epic Skeleton!
The map from the video is for demonstration only! The project does not have it, you can download it for free in unreal store.
File formats
Archive includes:
.fbx
.obj
all textures (.tga or png)
Maya scene (2020)
UE4 project (v4.26+) (rigged with Epic Skeleton!)
Unity project (v2020.3.15f2+-)
You can ask for other file formats if you need!
If you have any questions feel free to write me here or on my e-mail vrimerus@gmail.com
Thank you for your time!
POLYCOUNT :
FULL MODEL: faces-22 046 tris-41 322 verts-49 289
MODEL WITHOUT FUR:faces-11 637 tris-20 504 verts-12 127