Its a low poly game ready mesh. The model has 1302 verticle, 1300 face, 2600 tris.In the blend file I left the high poly version. For the model have 5 1K map, color, AO, Normal, Roufhness, smoothness. The low poly model is rigged. The rig is tested in Unity. Can use as human rig, so can export or add animations for the rig. In Unity for metalness map, use the smoothness map inport as one chenel, alfa from greyscale. For the model dont have any cloaths or armor, this is just base mesh. There is no facial rigs or shapekeys.