Low polygonal game ready animated model of Medieval Goblin Warrior in 3D Max file version 2009 minimum.
.FBX, DAE (Collada) and OBJ are included.
Unity Asset included.
I used Character Studio 3D MAX to make animations.
This character has 30 animations. BIP (Character Studio) files are included.
Animations preview: http://www.youtube.com/user/MycroSlonik#p/a/u/0/QdsWluJGJtc
Goblin model only has 2,190 polygons, 4,044 triangles and 2,080 vertexes. With armor, 2 shields and 2 maces - 3,010 polygons, 5,402 triangles and 2,900 vertexes
Textures: diffuse, specular, and normals maps.
Textures are TIF file format 2048x2048 - body and 1024x1024 - for all armor parts together, 1024x1024for shield, 512X512 for mace.
12 textures at all.
1) Gwar_standing: 0 - 59 fr.,
2) Gwarweaponout_01: 60 - 100 fr.,
3) Gwarcombat_mode: 101 - 151 fr.,
4) Gwar_anger: 152 - 202 fr.,
5) Gwar_backwards: 203 - 238 fr.,
6) Gwarbelowhigh_swing: 239 - 274 fr.,
7) Gwarsheld_blow: 275 - 310 fr.,
8) Gwarshield_block: 311 - 346 fr.,
9) Gwardodgeto_left: 347 - 382 fr.,
10) Gwardodgeto_right: 383 - 418 fr.,
11) GwarHitfrom_front: 419 - 454 fr.,
12) Gwarmoving_left: 455 - 475 fr.,
13) Gwarmoving_right: 476 - 496 fr.,
14) Gwarparryfromstright_down: 497 - 532 fr.,
15) Gwarparry_left: 533 - 568 fr.,
16) Gwarparry_right: 569 - 604 fr.,
17) Gwarswing_left: 605 - 640 fr.,
18) Gwarswing_right: 641 - 676 fr.,
19) Gwarswingstraight_down: 677 - 712 fr.,
20) Gwarjump_blow: 713 - 754 fr.,
21) Gwarweaponback_01: 755 - 795 fr.,
22) Gwarlooking_around: 796 - 917 fr.,
23) Gwar_talking: 918 - 963 fr.,
24) Gwar_tracking: 964 - 1139 fr.,
25) Gwar_Stretching: 1140 - 1240 fr.,
26) Gwar_Digging: 1245 - 1280 fr.,
27) Gwar_run: 1285 - 1307 fr.,
28) GwarJump_runing: 1312 - 1352 fr.,
29) Gwar_walk: 1357 - 1392 fr.,
30) Gwar_daying: 1397 - 1462 fr.,