Low polygonal game ready animated model of Gnome Archer in 3D Max file version 2009.
"Light" means rigged but not animated character in 3D MAX 2009.
There are no Character Studio BIP animation clip in the pack as well.
But animated FBX file is included.
DAE (Collada) and OBJ are included.
Unity Asset included.
I used Character Studio 3D MAX to make animations.
Character has 69 animations.
Here you can find animations preview: http://youtu.be/LKZdzIfoXG0
Model with armor and 2 crossbows 2 swords, quiver and arrows has 12,762 polygons, 25,004 triangles and 13,365 vertexes.
Armor includes 6 parts gloves, boots, belt, shoulders, chest armor and helmet. Each part can be removed/hided.
Rig has 65 bones together with 2 crossbow bones.
Textures: diffuse, specular, opacity and normals maps.
TIF file format 2048x2048, 1024x1024 and 512x512
There are 3 different gnome body, weapons and armor color textures.
Animation list:
1) IDLE: 0 - 100 fr.,
2) Disappoined: 101 - 206 fr.,
3) Drinking: 207 - 307 fr.,
4) Eating: 308 - 428 fr.,
5) Explanation: 429 - 474 fr.,
6) Jump_standing: 475 - 550 fr.,
7) Looking_around: 551 - 727 fr.,
8) Pick_object: 728 - 768 fr.,
9) pointing_A: 769 - 829 fr.,
10) Say_No: 830 - 880 fr.,
11) Shrugs: 881 - 926 fr.,
12) Talking_A: 927 - 972 fr.,
13) Talking_B: 973 - 1123 fr.,
14) waving: 1124 - 1169 fr.,
15) yawn: 1170 - 1255 fr.,
16) boring: 1256 - 1381 fr.,
17) Climbing_ladder: 1386 - 1426 fr.,
18) Crouching: 1431 - 1531 fr.,
19) falling_down: 1536 - 1576 fr.,
20) Run: 1581 - 1607 fr.,
21) Swimming: 1612 - 1642 fr.,
22) walk: 1647 - 1683 fr.,
23) 1HCOMBAT_mode: 1688 - 1738 fr.,
24) 1HswordJump_Swing: 1739 - 1784 fr.,
25) 1Hswordparryhigh_left: 1785 - 1820 fr.,
26) 1Hswordparryhigh_right: 1821 - 1856 fr.,
27) 1Hswordparrylow_front: 1857 - 1892 fr.,
28) 1Hswordswinghigh_left: 1893 - 1928 fr.,
29) 1Hswordswinghigh_right: 1929 - 1964 fr.,
30) 1Hswordswinghighstraight_down: 1965 - 2000 fr.,
31) 1Hswordswinglow_left: 2001 - 2036 fr.,
32) 1Hswordswinglow_right: 2037 - 2072 fr.,
33) 1Hswordthrust_mid: 2073 - 2108 fr.,
34) CrossbowSCOMBAT_mode: 2113 - 2163 fr.,
35) CrossbowS_reload: 2164 - 2258 fr.,
36) CrossbowS_aim: 2259 - 2359 fr.,
37) CrossbowS_LookinAround: 2360 - 2460 fr.,
38) CrossbowS_shoting: 2461 - 2496 fr.,
39) Crossbow_Tracking: 2497 - 2672 fr.,
40) CrossbowSDodgeJump_Backward: 2677 - 2702 fr.,
41) CrossbowSDodgeJump_Left: 2703 - 2728 fr.,
42) CrossbowSDodgeJump_Right: 2729 - 2754 fr.,
43) CrossbowSHitfrom_back: 2755 - 2790 fr.,
44) CrossbowSHitfrom_front: 2791 - 2826 fr.,
45) CrossbowSHitfrom_left: 2827 - 2862 fr.,
46) CrossbowSHitfrom_righ: 2863 - 2898 fr.,
47) CrossbowSKnocked_backward: 2899 - 2944 fr.,
48) CrossbowSDown_back: 2945 - 2985 fr.,
49) CrossbowSRecoverfromknocked_backward: 2986 - 3026 fr.,
50) CrossbowSKnocked_forward: 3027 - 3055 fr.,
51) CrossbowSDown_forward: 3056 - 3096 fr.,
52) CrossbowSRecoverfromknocked_forward: 3097 - 3127 fr.,
53) CrossbowMaim_walk: 3132 - 3172 fr.,
54) CrossbowMaimWalking_back: 3177 - 3212 fr.,
55) CrossbowMCautious_walk: 3217 - 3257 fr.,
56) CrossbowMcombat_run: 3262 - 3284 fr.,
57) CrossbowMJump_runing: 3289 - 3329 fr.,
58) CrossbowMshot_walk: 3334 - 3374 fr.,
59) CrossbowMshotwalking_Back: 3379 - 3414 fr.,
60) CrossbowMstrife_left: 3419 - 3454 fr.,
61) CrossbowMstrife_right: 3459 - 3494 fr.,
62) CrossbowMWalking_back: 3499 - 3534 fr.,
63) CrossbowMDieknocked_backward: 3539 - 3556 fr.,
64) CrossbowMDieknocked_forward: 3561 - 3578 fr.,
65) CrossbowMDying_A: 3583 - 3648 fr.,
66) CrossbowMDying_B: 3653 - 3693 fr.,
67) CrossbowS_IDLE: 3698 - 3798 fr.,
68) CrossbowSaimLeftand_Right: 3803 - 3853 fr.,
69) CrossbowSaimUPand_Down: 3858 - 3908 fr.,