.FBX, DAE (Collada) and OBJ are included.
Unity Asset Included.
Character has 69 animations. BIP (Character Studio) files are included.
Here you can find animations preview: http://youtu.be/LKZdzIfoXG0
Model with armor and 2 crossbows 2 swords, quiver and arrows has 12,762 polygons, 25,004 triangles and 13,365 vertexes.
Armor includes 6 parts gloves, boots, belt, shoulders, chest armor and helmet. Each part can be removed/hided.
Rig has 65 bones together with 2 crossbow bones.
Textures: diffuse, specular, opacity and normals maps.
TIF file format 2048x2048, 1024x1024 and 512x512
There are 3 different gnome body, weapons and armor color textures.
Animation list:
1) IDLE: 0 - 100 fr.,
2) Disappoined: 101 - 206 fr.,
3) Drinking: 207 - 307 fr.,
4) Eating: 308 - 428 fr.,
5) Explanation: 429 - 474 fr.,
6) Jump_standing: 475 - 550 fr.,
7) Looking_around: 551 - 727 fr.,
8) Pick_object: 728 - 768 fr.,
9) pointing_A: 769 - 829 fr.,
10) Say_No: 830 - 880 fr.,
11) Shrugs: 881 - 926 fr.,
12) Talking_A: 927 - 972 fr.,
13) Talking_B: 973 - 1123 fr.,
14) waving: 1124 - 1169 fr.,
15) yawn: 1170 - 1255 fr.,
16) boring: 1256 - 1381 fr.,
17) Climbing_ladder: 1386 - 1426 fr.,
18) Crouching: 1431 - 1531 fr.,
19) falling_down: 1536 - 1576 fr.,
20) Run: 1581 - 1607 fr.,
21) Swimming: 1612 - 1642 fr.,
22) walk: 1647 - 1683 fr.,
23) 1HCOMBAT_mode: 1688 - 1738 fr.,
24) 1HswordJump_Swing: 1739 - 1784 fr.,
25) 1Hswordparryhigh_left: 1785 - 1820 fr.,
26) 1Hswordparryhigh_right: 1821 - 1856 fr.,
27) 1Hswordparrylow_front: 1857 - 1892 fr.,
28) 1Hswordswinghigh_left: 1893 - 1928 fr.,
29) 1Hswordswinghigh_right: 1929 - 1964 fr.,
30) 1Hswordswinghighstraight_down: 1965 - 2000 fr.,
31) 1Hswordswinglow_left: 2001 - 2036 fr.,
32) 1Hswordswinglow_right: 2037 - 2072 fr.,
33) 1Hswordthrust_mid: 2073 - 2108 fr.,
34) CrossbowSCOMBAT_mode: 2113 - 2163 fr.,
35) CrossbowS_reload: 2164 - 2258 fr.,
36) CrossbowS_aim: 2259 - 2359 fr.,
37) CrossbowS_LookinAround: 2360 - 2460 fr.,
38) CrossbowS_shoting: 2461 - 2496 fr.,
39) Crossbow_Tracking: 2497 - 2672 fr.,
40) CrossbowSDodgeJump_Backward: 2677 - 2702 fr.,
41) CrossbowSDodgeJump_Left: 2703 - 2728 fr.,
42) CrossbowSDodgeJump_Right: 2729 - 2754 fr.,
43) CrossbowSHitfrom_back: 2755 - 2790 fr.,
44) CrossbowSHitfrom_front: 2791 - 2826 fr.,
45) CrossbowSHitfrom_left: 2827 - 2862 fr.,
46) CrossbowSHitfrom_righ: 2863 - 2898 fr.,
47) CrossbowSKnocked_backward: 2899 - 2944 fr.,
48) CrossbowSDown_back: 2945 - 2985 fr.,
49) CrossbowSRecoverfromknocked_backward: 2986 - 3026 fr.,
50) CrossbowSKnocked_forward: 3027 - 3055 fr.,
51) CrossbowSDown_forward: 3056 - 3096 fr.,
52) CrossbowSRecoverfromknocked_forward: 3097 - 3127 fr.,
53) CrossbowMaim_walk: 3132 - 3172 fr.,
54) CrossbowMaimWalking_back: 3177 - 3212 fr.,
55) CrossbowMCautious_walk: 3217 - 3257 fr.,
56) CrossbowMcombat_run: 3262 - 3284 fr.,
57) CrossbowMJump_runing: 3289 - 3329 fr.,
58) CrossbowMshot_walk: 3334 - 3374 fr.,
59) CrossbowMshotwalking_Back: 3379 - 3414 fr.,
60) CrossbowMstrife_left: 3419 - 3454 fr.,
61) CrossbowMstrife_right: 3459 - 3494 fr.,
62) CrossbowMWalking_back: 3499 - 3534 fr.,
63) CrossbowMDieknocked_backward: 3539 - 3556 fr.,
64) CrossbowMDieknocked_forward: 3561 - 3578 fr.,
65) CrossbowMDying_A: 3583 - 3648 fr.,
66) CrossbowMDying_B: 3653 - 3693 fr.,
67) CrossbowS_IDLE: 3698 - 3798 fr.,
68) CrossbowSaimLeftand_Right: 3803 - 3853 fr.,
69) CrossbowSaimUPand_Down: 3858 - 3908 fr.,