
This creature tastes like chicken and is fast. Have a good hunting.
This is a model of reptile creature made with ZBrush and rigged in Blender with a cartoon style.
In the .blend file, you'll be able to use the set up physics and bake your animations.The mesh is in the first layer, the rig is in the second layer and the primitives used in the physics are in the third layer.The Armature is composed by two different layers, the first one is where all porpose bones and the physics controller bones are, in the second layer you'll find the physics deformer bones.
Texture Map -> 2048x2048 Normal Map -> 2048x2048 Roghness Map -> 2048x2048Ambient Oclusion -> 2048x2048
This model was tested in Unreal Engine 4 as shown in the pictures above
This model was created in a way that it is easy to make changes at your wish.
Got any question or suggestion? Send us a message or leave a coment.