Evil Woman lowpoly character for game or film.
Displacement and Normal maps for details / Rendering with vray, lighting already setup with black background / Simple sss material for body and face /Inside mouth geometry (gums-teeth-tongue) / Stripping Texture Paths in Maya (all texture has been in place) / Real world scale: 180cm / Polycount face: 12.538 verts: 13.133
Texture and Materials
All texture maps are png. format except Normal maps which are tif. format. Most of them are 4K texture maps, a few are 2K. All materials are vray.
Formats
Maya 2018 - vray 3.6 /zBrush 4r7 - has the geometry and color texture information /obj - fbx - has only geometry(no light, no texture-material)***