Low polygonal game ready animated model of Medieval City Guard in 3D Max file version 2009 minimum..FBX, DAE (Collada) and OBJ are included.Unity asset included.I used Character Studio MAX to make animations.This character has 28 animations. BIP (Character Studio) files are included.Model with halberd has 1,059 polygons, 1,854 triangles and 951 vertexes.Textures: diffuse, specular, and normals maps. Textures are TIF file format 2048x2048 - body and 1024x1024 - halberdAnimation list:1) Guardlookingaround: 0 - 176 fr.,2) GuardfromStandingFreetoCombat: 177 - 197 fr.,3) Guardcombatmode: 198 - 248 fr.,4) Guarddodgebackwards: 249 - 284 fr.,5) Guarddodgetoleft: 285 - 320 fr.,6) Guarddodgetoright: 321 - 356 fr.,7) Guardduckbelowhighswing: 357 - 392 fr.,8) Guardparry1: 393 - 428 fr.,9) Guardparry2: 429 - 464 fr.,10) Guardparryfromstrightdown: 465 - 500 fr.,11) GuardspecalattackA: 501 - 536 fr.,12) GuardspecalattackB: 537 - 582 fr.,13) GuardspecialattackC: 583 - 628 fr.,14) Guardswingleft: 629 - 664 fr.,15) Guardswingright: 665 - 700 fr.,16) Guardswingstraightdown: 701 - 736 fr.,17) Guardthrust: 737 - 772 fr.,18) GuardfromCombattoStandingFree: 773 - 793 fr.,19) GuardpointingA: 794 - 854 fr.,20) Guardsalute: 855 - 915 fr.,21) GuardStandingFree: 920 - 1020 fr.,22) Guardtalking: 1021 - 1066 fr.,23) Guarduseobject: 1067 - 1107 fr.,24) Guardyawn: 1108 - 1193 fr.,25) Guardrun: 1198 - 1220 fr.,26) GuardJumpruning: 1225 - 1265 fr.,27) Guardwalk: 1269 - 1304 fr.,28) GuardDying: 1310 - 1375 fr.,