A cartoon style skull to practice basic modeling. It was modeled in Blender 2.81 and rendered with Eevee.
The model is based on Low-poly geometry and the level of detail can be increased by subdividing the mesh with the Subdivision modifier in Blender or Turbosmooth in 3ds Max.
The amount of polygons depending on the level of subdivision are the following:
BLENDER
3DS MAX
The model includes three materials to use within Eevee in Blender, as with Vray within the 3ds Max model.
In addition to the file in Blender format, the versions in .STL, .FBX , .MAX, and .OBJ are included. The formats STL, FBX & OBJ include LOW-POLY and HIGH-POLY versions
*Materials or textures are not included for versions other than Blender & 3ds Max
*The polygon count is based on the Blender file, other versions may vary in quantity.