Cartoon Man
|| MAIN ||
Originally created with Blender
The exchange formats contain the low poly version of the stickman with an armature applied on it, it can be subdivided according to your needs, subdivision surfaces methods like meshsmooth are perfectly working
|| SPECS ||
This model has a clean geometry based on loops and 'only' quads
The mesh totals represent the model without subdivisions
The Preview image is rendered using Cycles rendering engine
No third-party renderer or plug-ins needed