This model is good for doing some cel shaded animations. The model is rigged so it's easy to put it in the proper pose. The goggle like bone is the center of Buneary's attention. It always looks at it. The eyes can be controlled individually, or together.
Facial expessions are created by using shape keys. I have added some drivers to easily manipulate Buneary's emotions. The drivers are above Buneary. By moving those bricks along the Z axis Buneary changes its facial expressions. The bricks with the text saying sounds m, a, i, u, o move Buneary's mouth. The m stands for a closed mouth. The 2 bricks on the left make Buneary's ears curled up.
There are 3 textures to be used in the model. The first for the body, the second for the eyes and the third for the signs to identify the drivers.
The material I've applied makes its appearance cartoon style with Blender's internal renderer. A full HD resolution render takes about 15 seconds.