Low polygonal game_ready animated model of wizard in 3D Max file version 2009 minimum.
.FBX DAE (Collada) and OBJ are included.
Unity Asset included.
I used Character Studio MAX to make animations.
This character has 36 animations. BIP (Character Studio) files are included.
Model has 1,275 polygons, 2,374 triangles and 1,283 vertexes.
Textures: diffuse, specular, and normals maps.
Textures are TIF file format 2048x2048 for wizard and 1024x1024 for staff.
1) MMcombatmode_A: 0f - 75 fr.,
2) MMdodgeto_left: 76f - 111 fr.,
3) MMdodgeto_right: 112f - 147 fr.,
4) MMmagichelix_spell: 148f - 218 fr.,
5) MMstaf_block: 219f - 254 fr.,
6) MMstaffearthquake_spell: 255f - 290 fr.,
7) MMstaff_Hit: 291f - 326 fr.,
8) MMstraightdown_hit: 327f - 362 fr.,
9) MMswing_right: 363f - 398 fr.,
10) MMtaking_hit: 399f - 434 fr.,
11) MMdying_B: 435f - 500 fr.,
12) MMcombatmode_B: 505f - 580 fr.,
13) MMduckbelow_swing: 581f - 616 fr.,
14) MMmagiclight_spell: 617f - 667 fr.,
15) MMmagicshot_stright: 668f - 703 fr.,
16) MMcombatmode_C: 708f - 783 fr.,
17) MMbuffspell_A: 784f - 834 fr.,
18) MMbuffspell_B: 835f - 925 fr.,
19) MMfireball_spell: 926f - 1001 fr.,
20) MMspellcast_A: 1002f - 1072 fr.,
21) MMspellcast_B: 1073f - 1108 fr.,
22) MMspellcast_C: 1109f - 1144 fr.,
23) MMspellcast_D: 1145f - 1180 fr.,
24) MMDying_A: 1181f - 1221 fr.,
25) MM_StandingFree: 1226f - 1326 fr.,
26) MMDrinking_potion: 1327f - 1427 fr.,
27) MMlooking_around: 1428f - 1604 fr.,
28) MM_boring: 1605f - 1730 fr.,
29) MM_Shrugs: 1731f - 1776 fr.,
30) MM_Thinking: 1777f - 1852 fr.,
31) MM_Explanation: 1853f - 1903 fr.,
32) MMmaking_potion: 1908f - 1938 fr.,
33) MM_Sneaking: 1943f - 1993 fr.,
34) MM_Run: 1998f - 2020 fr.,
35) MMjump_runing: 2025f - 2065 fr.,
36) MM_walk: 2070f - 2120 fr.,