K
kbertazzon
Zippik's zombie is super versatile and user friendly. We used it in our short on YouTube: https://www.youtube.com/watch?v=qBeAqBMc7ZM&t=37s
AAA game quality character, Zombie. For eyes uses parallax workflow, has transitional transparent meshes Cornea(Eyes) and Eye tear around eyes. For unreal engine also has Eye AO mesh. If you want can provide substance painter file, all done with non destructive worflow.Includes unreal package with materials setup.Rigged to Unreal Skeleton. Skeleton has different orientation of some joints from skeleton from custom rigged maya file.Animations can be retargeted from unreal skeleton. Minor fixes might be needed after retargeting.
Polycount and textures :
All textures in targa fromat.Do not includes animation, only textures , mesh and rig.If you have any questions feel free to ask me.
Thank you!