I did the high-poly model using ZBrush, meticulously sculpting intricate details. Then, I translated it into a low-poly version using Blender. The textures were meticulously crafted using Substance Painter to ensure that every detail from the original artwork was faithfully represented.Finally, I rigged the character in Blender and posed it to bring it to life. The full body has 18k faces and ax has 548 faces and it has textures.