Unity project - HDRP URP Built-in
UE4 project - yes
Please note that I only work in Unity and Unreal engine, so keep in mind that if you work on another engine and you have problems integrating the model, I will not be able to help you with this. The same applies to the Blender
Please note that the model has no facial bones, facial animation is done by blendshapes
Unreal Engine information:
Disclamer The scene in the preview are not included in the project
Feature:
Character:
Hair:
- Rigged: (Yes)
- Rigged to Epic skeleton: (Yes)
- The model has a UE4 Skeleton
- If rigged to the Epic skeleton, IK bones are included: (Yes)
- Animated: Yes
- Number of Animations:9
- Animation types (Root Motion/In-place):
- In-place 8
- Root Motion 1
- Number of characters: 1
- Vertex counts of characters: 29147 - 34396
- Number of Materials and Material Instances: 20
- Number of Textures: 112
- Texture Resolutions: (32x32,160x160,256x256,512x512,1024x1024,2048x2048,4096x4096)
- Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
- Documentation:
- Important/Additional Notes:
- Press
- 1 to play the transformation
- 2 to stop
- 3 to reset the transformation
- 4 to play the scream
- If the model in UE5.1 loads the CPU or the mantle physics behaves inadequately, reduce the Self Collision Thickness parameter or turn off Use self-collisions in the mantle cloth physics simulation settings
Unity information:
Technical details