BitModel
cool
Unity project - yes
UE4 project - yes
Disclamer
The scene and walking animation in the preview animation are not included in the project
Feature:
Character:
Hair1:
Hair2:
Wings:
WingsSmall:
Sword:
Spear:
Unity Information
In the project settings I recommend setting the Fixed TimeStep parameter to 0.01 to simulate the physics of the Hair and belts more accurately in the project settings.
- Number of textures: 76
- Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
- Polygon count :
- Minimum polygon count: 31482
- Maximum polygon count: 31482
- Number of meshes/prefabs: 40
- Rigging: Yes
- Animation count: 0
- Animation type list: 0
- UV mapping: Yes
- LOD information: No LODs
- Types of materials and texture maps:
- PBR Texture
- Albedo, Normal,
- Metallness,Roughness, AO,
- Alpha in TGA Format
UE4 Information
Note, the model has an epic skeleton without additional bones. The wings have their own skeleton and are attached to the character in the blueprint. Hair in two variants: with separate skeleton for physical simulation (SK_Hair1_WithSK/SK_Hair2_WithSK) and with epic skeleton (SK_Hair1/SK_Hair2)
- Technical Details
- Rigged: (Yes)
- Rigged to Epic skeleton: (Yes)
- If rigged to the Epic skeleton, IK bones are included: (Yes)
- Animated: (Yes)
- Number of Animations: 30
- Animation types (Root Motion/In-place):
- Root Motion: 1
- In-place: 29
- Number of characters: 1
- Vertex counts of characters: 33953 - 89350
- Number of Materials and Material Instances: 45
- Number of Textures: 102
- Texture Resolutions: (512x512,1024x1024,2048x2048,4096x4096)
- Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
- Documentation: no
- Important/Additional Notes: