Undead Knight completely ready-made model for any of your gamesWill look good in all gameWeapon has a separate mesh and is connected to the character through a blueprintAll separate parts are skeletal mesh
13(With Weapon) uv set 4096x4096 (Down to 1024x1024)Head-Hand ( 4096x4096 )Top ( 4096x4096 )Bot ( 4096x4096 )TW_Sword ( 4096x4096 )Sword ( 2048x2048 )Shield ( 2048x2048 )Armor ( 2048x2048 )Armor Cloth ( 2048x2048 )Cloth Leg ( 2048x2048 )Cloak ( 2048x2048 )Helmet ( 2048x2048 )Accessories on the belt ( 2048x2048 )Fur ( 1024x1024 )
In the model it is desirable to use a shader with a two-sided display of polygons
Characters No Cloth Skin:Faces: 21901Vertex: 24346Tris: 42953
Characters Cloth Skin:Faces: 19847Vertex: 22231Tris: 39182
TW_Sword :Faces: 2103Vertex: 2119Tris: 4153
Sword:Faces: 353Vertex: 341Tris: 670
Shield:Faces: 442Vertex: 445Tris: 878
Technical DetailsRigged: (Yes)Rigged to Epic skeleton: (Yes)Rigged to Standart Maya skeleton: (Yes)If rigged to the Epic skeleton, IK bones are included: (Yes)Animated: (Yes)Number of Animations: 20Number of characters: 4Vertex counts of characters: 24346Number of Materials and Material Instances: 13Number of Textures: 42Texture Resolutions: 4096x4096, 2048x2048, 1024x1024,Supported Development Platforms:Windows: (Yes)Mac: (Yes)