This is a high-poly replica of a celtic wand I carved last year. The original design was inspired by the French region Bretagne. I modelled it in Blender and textured it in Quixel Mixer. The images are real-time rendered in Sketch-fab, and the video was rendered in Unreal Engine.
2048x2048 Maps: Albedo, Roughness, Normal, Metalness, Ambient Occlussion (.png)
Formats: .fbx and .obj