The model is fully ready for use in the Unreal Engine. The model is based on Epic Skeleton. Any animation created for an epic skeleton is suitable. Toxic_Ghoul game character is suitable for many genres. Horror, Fantasy, Shooter. There is the ability to change skin tone, color and emissive intensity.Possibility of animations using morph target. Compatible with all animations created for the epic skeleton.In material parametersl enable Used with Morph Targets.
Included file formats: FBX 2014/2015. Maya scene(2018). Unreal project (4.18/4.25) ZBrush Tool (zbrush 2020).
Render in Marmoset Toolbag 3.
Total Poly Count:
Verts 7919Faces 8021Tris 15818
Rigged to Epic Skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: No
Number of Animations: No
Animation Types (Root Motion/In-place): No
Number of Characters: 1
Vertex Counts of Characters: 7919
Number of Materials and Material Instances: 2 Material, 2 Material Instances
Number of Textures: 7
Texture Resolutions: Normals, Albedo, Mask, Metallic/Ao/Roughness. Body (4096x4096). Eye (1024x1024)