Tintin :
Var : 6481
Poly: 6295
Haddock :
Var : 6288
Poly: 6072
This is a model of Tintin & Haddock Rig
Originally created with Maya 2018 , Blender 4.1 and 3DMax 2018
|| USAGE ||
This model was designed for use as a real-time asset in a [videogame or simulation]
This model is suitable for use in [broadcast, high-res film , advertising, design visualization, forensic presentation, etc.]
|| SPECS ||
This model contains 8 separate objects
This model contains Arnold standard materials for Arnold render Maya 2018 and 3dMax 2018
and Blender render
|| PRESENTATION IMAGES ||There are extra elements in the preview images that are not included in the file.
All preview images are rendered with Arnold render and Maya 2018 and Blender Cycles render ....
No Photoshop or compositing used, Product is ready to render out-of-the-box.
Preview Images are rendered using the Maya 2018 .. 5.0.1.0 version of the Arnold renderer and Blender 2.93 and Blender 4.1
If you render this file using a different version of this renderer, you may not have the same results as you see on the thumbnails.
Included with this download is a file that lists the render settings needed to produce images that match the thumbnails. This file includes information on lighting placement, exposure control and render settings.
|| TEXTURES ||
Total 10 texture file Maya 2018 Arnold Render and blender 4.1 and Max 2018 Arnold render
11_brasschaat_workplace.hdr for skydoom light ..
All textures are created from original photographs or drawings
All textures are created from original photographs or drawings
|| GENERAL ||
Scene objects are organized by layers / groups
No third-party renderer or plug-ins needed to use this product.
|| ANIMATIONS ||
Splines (splines, necks,),Arms,Legs,FK Chains (fingers, tails, spines),Heads,Look-Ats (eyes)
Morph base control system Used for Maya 2018.....
Maya 2018:The rigging of this file is done using custom rigging controls
The skinning in this file is done using Skin modifier
Blender 4.1 :The rigging of this file is done using Blender rigify rig
Also blender facial expretion has Dual face control setup ....1.rigify facial control and
2.extra customize facial shape control used morph target .Now this is up to user which one
like to use on your project ...both are suitable to export as FBX format ..
--3Dmax 2018--
Used mixamo animation rig and convert biped with skin modifire
face control same as it is maya and blender morph target base
|| ADDITIONAL NOTES ||
all texture pack include (TexturePack)
Obj,FBX file format does not have textures/materials applied and will not render like the preview images.