
andrei147
super!
In The Hobbit movie, Thranduil character and deer were made, made to be used in games and animations, it was tried to reduce the number of polygons while making the character, zbursh was used in the production and the skeleton system was dressed. With Maya, the character dresses in action and pose. It also features a deer skeletal system. The characters are colored with substance paint and rendered with mormoset.
The amount of polygon and vertex used in thranduil character:Polygon: 23 140Vertex: 25625
Number of polygons used in deer:Polygon: 13533Vertex: 15122