The character is a Fiend. Hi-poly model made in Zbrush. There he also performed retopology and Uv scanning. The rest of the objects were made in Blender. The textures in substance painter. They are all PBR. The render was also made in Blender. The render in isometry was done in eevee, all the others in cycles. In principle, the difference is only in the quality of shadows.