Model format: 3DMAX2014,FBX,Marmoset Toolbag 4, mapping format: PNG, and the rendering is the effect in 3dmax 2014 and Marmoset Toolbag4. MAX and FBX files have been saved for each action, with a total of 11 actions and a t-poose only bound to the original posture file without animation. The actions include: attack, casting, death, running and standby. . And other common actions, the bone is bone bone, and max software can load FBX to select virtual object transformation or set it as bone. Attached is 3dmax plug-in: AutoFbxtoBip v1.4.mse, a plug-in for bone-to-bip animation, which can convert bone bones into bip bones. Please refer to related tutorials for details.