The model is rigged and animated. Textures were created in substance painter (Albedo, Normal, and Metallic) all in 2048. Skeleton body, armor set, and weapon textures are separated (armor set use one texture set for all pieces). Sword and shield use same texture set.
Animations:
Modular Armor Pieces:
All animations are separate fbx files. All armor pieces are rigged and stored in separate fbx. Script for attaching armor pieces to skeleton included in Unity package. The sword and shield are separate static meshes. Cloak uses Unity cloth component for animation, included in sample prefab.