I want introduce a game-ready Stone Golem model with 5 texture packages
Game-ready / highpoly/ rigged models (FBX & OBJ)
Maya and Blender files with low-poly/rigged/highpoly models. I export rig from maya to blender and not shure that joints orientation is clear but all is work fine
textures (PBR (openGL/DirectX), Unreal, Unity) 2048*2048
let me know if you want Substance project file
rendered in Marmoset